Aaron Morris
I design services, user experiences, and APIs. I develop front and back end code. I value code standards, unit tests, stakeholder feedback, and team collaboration.
Experience
Core Pipeline Developer - Method Studios (Sep 2016 - Now)
- Creating, deploying, and supporting core services
- Main body of work as project lead of ingest, review, delivery products
- Technology: Python, Flask, Celery, Consul, Nginx, Ansible, Javascript, GraphQL
“One night we needed to send 65 shots to the client (2 flavors of QTs and EXRs per shot), under the [old tool] this could have taken upwards of 3-4 hours + to process whereas all shots were completed and ready to send in 15mins using the [new tool].”
VFX Supervisor
Show Technical Director - Method Studios (Mar 2016 - Sep 2016)
- Main developer of show specific technologies and production tools
- Integrated houdini engine, created OTL for tile layout on Doctor Strange
- Implemented studio wide thumbnail and filmstrip generation in shotgun
- Created QT interfaces for production automation like batch task creation on disk
Assistant Technical Director - Method Studios (Sep 2015 - Mar 2016)
- Main point of contact for productions to pipeline with additional pipeline development tasks
- Assisted with cross pipeline migration on disk and in shotgun
- Created shot card generation tools for printable magnet sheets
Software Developer (C++) - Carleton University (2013 - 2014)
- Created simulated mission control environment for UX experiments on situational awareness
- Designed and developed in SDL2, C++11
Game Developer - Aura Core (2011 - 2013)
- Integrated and developed map editor, puzzle elements, dialog system in Actionscript 3
Education
Interactive Multimedia and Design - Carleton University (2012 - 2015)
Visual Arts Major - St. Thomas Aquinas Secondary School (2007 - 2011)
Volunteer
Maple Community Garden, IT Manager - 2018
SIGGRAPH, Student Volunteer - 2015